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Monster hunter portable 3rd hd cwcheat database
Monster hunter portable 3rd hd cwcheat database








monster hunter portable 3rd hd cwcheat database

#Monster hunter portable 3rd hd cwcheat database windows#

^which then you can convert to hex = 0x8E86(if you have problems with this - even default windows calc can convert to hex easily ]) and replace the bold number below:Īs for available slots, as I understand they are hardcoded in game. So for example if we want skill 1 to 10 and skill 2 to 5 in dragon talisman(rarity 7) we have: Skill levels can be set from -30 to 33 meaning each skill has 64 levels of power, so the rest should be obvious, through still slightly confusing for normal people thanks to math not being popular subject, so let's change it to simple equation that you can just fill: The ID and skill level bytes are actually together making one 16 bit info, basically there are 16 talismans from rarity 1(Pawn Talisman) to rarity 16(Miracle Macchiato) and they repeat in the ID byte of the address(starting from 0) 4096 times. Guess I'll have to upload a corrected CE cheat table in a moment and explain how it works to begin with.

monster hunter portable 3rd hd cwcheat database

Well never really checked equipment address with talisman earlier as I only ported that talisman cheat on request and never really cared, but after looking at this, skill power is slightly more complicated than I thought.










Monster hunter portable 3rd hd cwcheat database